Update Log
Every release, in order — newest first.
Game Launch
20 Questions: The Mind Oracle — 16,000+ Entity Bayesian AI Game
2026-10-11
- Launched 20 Questions: The Mind Oracle — an in-browser AI deduction game with an expansive 16,221-entity knowledge matrix spanning 10 diverse knowledge realms
- Shannon entropy information-gain question selection engine executing dynamic probability bisection to isolate secrets in under 15 questions
- Soft Bayesian likelihood model with 5 certainty tiers (Yes, Probably, Unsure, Probably Not, No) with power-law cultural popularity priors
- Living Vector Eyeball Organism featuring real-time mouse/touch pointer tracking, autonomous eyelid blinking kinematics, and reactive emotion pupil states
- Dedicated Back / Undo engine with complete turnHistory snapshots allowing instant mathematical rollback of answers via UI button or Backspace / Ctrl+Z
- Atmospheric soundtrack (20_questions.mp3) with strict interaction gating to begin playback strictly on the main menu screen
- Dual gameplay modes: Mind Oracle (AI reads your mind) and Detective Mode (you interrogate the Oracle)
- Published a comprehensive 11-minute technical devlog post detailing the Shannon entropy math, Bayesian priors, vector eye kinematics, and audio pipeline
Desktop App
Minnich Screen Recorder PRO v1.0.0 — Ultra HD 60+ FPS Multi-Monitor & Audio Suite
2026-10-07
- Launched Minnich Screen Recorder PRO v1.0.0 — a hardware-accelerated 60+ FPS desktop screen and audio recording workstation built in Python and PySide6 for Windows 10/11
- Zero-copy multi-monitor capture engine powered by mss, capturing high-refresh displays at 60 FPS and 120 FPS in under 4.2ms per frame
- Live microphone input recording with real-time acoustic peak dB visualizer (VU meter) with green/yellow/red levels
- Universal export container engine supporting MP4 (H.264/AAC), MKV (Matroska), AVI (Raw/MJPG), WebM, and animated GIF output
- Resolution downscaling pipeline: 100% Native, 1440p QHD, 1080p FHD, 720p HD, and 480p SD presets with sub-millisecond drift compensation
- Cursor tracking and animated click ripples: expanding orange circles for left-clicks and cyan circles for right-clicks
- Integrated recordings gallery with instant in-app playback, Explorer file reveal, and size/duration telemetry
- Packaged and distributed as a standalone single-file Windows executable (ScreenRecorderPro.exe, 90.6 MB) available via direct instant download on the Desktop Software hub
- Published a comprehensive 10-minute technical devlog post detailing the zero-copy frame pipeline, monotonic drift compensation, and audio visualizer math
Desktop App
Minnich Timed Screen Capture PRO v1.0.0 — Hands-Free Delayed Screenshot Tool
2026-10-07
- Launched Minnich Timed Screen Capture PRO v1.0.0 — a dedicated delayed screenshot utility for capturing ephemeral hover states, tooltips, and flyout menus on Windows 10/11
- Hands-free countdown timer engine with quick presets (1s, 2s, 3s, 5s, 10s, 30s) and custom duration spinbox
- Automatic window exclusion routine: minimizes the capture tool during countdown and restores it after snapshot so the tool is never in the shot
- Instant OS clipboard synchronization: captured frames are pushed directly to Windows clipboard for immediate Ctrl+V pasting into Discord, Slack, Photoshop, or Docs
- Procedural synthesized sound effects: audible countdown second ticks and crisp mechanical camera shutter click sounds using native winsound
- Lossless multi-format output: save in pristine PNG, 96% high-quality JPG, modern WEBP, or raw BMP with automatic timestamp naming
- Packaged and distributed as a standalone single-file Windows executable (TimedCapturePro.exe, 90.5 MB) available via direct instant download on the Desktop Software hub
- Published a detailed 8-minute technical devlog post exploring the ephemeral UI dilemma, DWM window exclusion, and clipboard synchronization architecture
Desktop App
PortMaster PRO v1.0.0 — Localhost Dev Environment & Process Tree Killer
2026-10-07
- Launched PortMaster PRO v1.0.0 — a tournament-grade localhost dev orchestrator and hardware-accelerated process tree killer built with modern Python and PySide6 for Windows 10/11
- Real-time socket inspection engine detecting all listening and established TCP/UDP ports with live RAM (MB), CPU %, PID, process executable paths, and recognition for 150+ standard dev ports
- Process Tree Annihilation engine using native Windows taskkill /F /T and recursive psutil escalation to permanently eradicate stubborn zombie Node.js, Python, Vite, and ESBuild child processes holding ports hostage
- Quick Strike Nuke Header Bar (Ctrl+K) for sub-second keyboard-driven termination of any stuck localhost port
- Managed Dev Stacks & Services workstation for launching, stopping, and nuking multi-repo local stacks (Vite, Flask, Next.js, Express) with live non-blocking QProcess terminal streaming and HTTP health checks
- Mobile & LAN Wi-Fi QR Pairing bridge auto-detecting primary network adapters to enable instant 1-second mobile browser testing without manual IP typing
- Free Port Scanner and Recommender testing socket availability and suggesting open candidate ports with one-click clipboard copying
- Built-in Localhost REST Client supporting GET, POST, PUT, DELETE with millisecond latency benchmarking and JSON response formatting
- Authentic Minnich.Awesome 2-stage arcade boot sequence featuring 48 rotating golden sunburst rays, bouncing 3D brand letters, procedural winsound audio fanfare, and full-screen F11 workstation mode
- Packaged and distributed as a standalone, zero-install single-file Windows binary (PortMasterPro.exe, ~45 MB) available via direct instant download on the Desktop Software hub
- Published a comprehensive 10-minute technical devlog post detailing the socket normalization mechanics, process tree annihilation math, and PyInstaller bundling pipeline
Desktop App
Minnich Crosshair PRO v2.4 — Zero-Lag Click-Through Transparent Overlay & Esports Reticle Suite
2026-10-02
- Launched Minnich Crosshair PRO v2.4 — a free, tournament-grade Windows desktop crosshair overlay and reticle suite built in Python and PySide6
- Zero-latency click-through HUD overlay powered by native Windows Win32 API styles (WS_EX_TRANSPARENT, WS_EX_LAYERED, WS_EX_TOOLWINDOW, WS_EX_NOACTIVATE), guaranteeing seamless mouse pass-through over any borderless fullscreen game without anti-cheat hook risk
- Dual-pass sub-pixel vector rendering engine with QPainter anti-aliasing, supporting 8 geometry archetypes (Classic Cross, Center Dot, Circle, Diamond, Cross+Dot, Cross+Circle, Chevron/Caret, T-Shape) and razor-sharp contrast outlines with zero halo bleed
- Dynamic weapon recoil spread physics simulation: realistic bloom expansion on trigger pull with calibrated exponential decay recovery and optional Chroma RGB cycling / breathing pulse effects
- 25+ esports pro player presets modeled after competitive champions (TenZ, s1mple, Demon1, aspas, Boaster, Derke, Chronicle, tarik, and more)
- Integrated multi-map preview laboratory with real tactical shooter backgrounds (Haven, Dust II, Cyberpunk Range, Bright Sky, Snowy Peaks) for real-time contrast testing
- Authentic Minnich arcade two-stage boot sequence featuring CRT scanlines, interactive START gate, and procedural WebAudio-synthesized fanfare
- Packaged and distributed as a standalone, zero-install single-file Windows binary (MinnichCrosshairPro.exe, 39.6 MB) available via direct instant download on the Desktop Software hub
- Published an in-depth 9-minute technical devlog post breaking down the Win32 window manager styles, sub-pixel rasterization, recoil physics math, and PyInstaller bundling pipeline
New Web Tool
8-Bit SFX Lab — In-Browser Retro Arcade Synthesizer & Multi-Track Beat Board DAW
2026-10-02
- 8-Bit SFX Lab launched — a full-featured retro sound synthesizer and multi-row chiptune beat sequencer built entirely with pure client-side Web Audio API (zero external audio libraries)
- Dual-engine sound architecture: 8-Bit Arcade Synthesizer with customizable waveforms (Square, NES Triangle, Sawtooth, Sine, Chiptune Noise), ADSR envelopes, pitch sweep & delta slides, vibrato, arpeggiator modulators, and lowpass/highpass resonant filters
- Multi-Row Beat Board Tracker DAW: unlimited configurable instrument tracks, 16-step lookahead Web Audio clock scheduling with drift compensation, per-track solo/mute/volume, and individual sound synthesis
- Full musical scale quantization engine: 9 musical scales (Pentatonic Minor/Major, Blues, Dorian, Japanese Insen, NES Arps, Chromatic) with root note selection, step note pitch tuning (-24 to +24 semitones), and real-time scale auditioning
- Euclidean algorithmic rhythm generator: distribute pulses mathematically across any step division using Bresenham spacing to generate complex polyrhythms instantly
- DAW-grade workflow: interactive multi-beat box selection with drag, copy/cut/paste, duplicate right (Ctrl+D), pattern shifting ([ / ]), step zoom levels (Fit, S, M, L, XL), and Full View distraction-free studio mode (F11)
- Instant client-side export suite: direct RIFF WAV PCM audio export at custom sample rates (44.1kHz, 22kHz, 11kHz) and bit depths (8-bit, 16-bit), project file saving (.sfxsong / .json), preset libraries, and copy-pasteable vanilla JavaScript Web Audio code snippets for game developers
- Published a comprehensive 9-minute devlog post detailing the procedural audio math, clock scheduling, scale engines, and architecture behind the tool
New Game
Apex Ascent — Endless Vertical Sci-Fi Jumper with Tuned Inertia and Web Audio Thrusters
2026-10-02
- Apex Ascent launched — an endless vertical sci-fi platformer built with precision arcade inertia, tuned apex hangtime, and real-time combat
- High-contrast visual hierarchy: procedural multi-layer starry cosmos background with subtle parallax depth, combined with 3px neon top-edge highlight bars and 10px drop shadows on all platforms for peripheral readability
- One-bounce crumbling hazard platforms: fragile red platforms yield exactly one clean jump before fragmenting into downward crimson debris shards and disappearing completely from the world
- Wrist plasma blaster and aerial sentry drone combat: blast hovering robotic patrols from below or execute the high-speed Aerial Stomp from above for a +500 score reward and a 1.35x super-bounce
- Continuous Web Audio rocket engine: real-time filtered pink noise buffer layered with a resonant 480Hz lowpass filter and 56Hz sub-bass rumble oscillator for smooth, deep afterburner thruster sound effects
- Synthwave soundtrack integration with an intentional user-interaction gate on the Main Menu, ensuring compliance with browser autoplay standards and seamless audio looping
- Seamless screen wrapping with a secondary ghost render pass that prevents edge sprite clipping and eliminates visual pop
- Full Minnich-Website GameHUD mounting (health and altitude scoring), global leaderboard submission, and high-contrast responsive debrief and manual menus
- Published a full 8-minute comprehensive devlog post detailing the physics tuning, peripheral contrast design, audio synthesis, and combat mechanics behind the game
New Game
Top Admiral — Endless Pacific Naval Arcade Combat on an Infinite Living Ocean
2026-09-28
- Top Admiral launched — an endless WWII naval combat arcade game and the official sea spin-off of Top Ace, set across a boundless living ocean with dynamic wave displacement, rolling foam wakes, and shifting weather atmospheres
- Hydrodynamic drift helm physics: steer through rolling ocean swell, feather throttle to drift through turns, and execute the high-speed Wave Breach slide (Shift/C) for burst acceleration and temporary kinetic invulnerability
- Continuous resource management: balance twin 20mm deck autocannon heat dissipation, launch heavy 533mm anti-ship torpedoes, and drop moored sea mines into trailing wakes to shatter pursuing gunboats
- Diegetic 360-degree phosphor CRT Sonar radar providing real-time acoustic tracking for fast E-boat raiders, submerged U-boats, dreadnought flagships, and magnetic supply buoys
- Modular multi-turret boss dreadnoughts (Super Battleship Yamato and Battle Carrier Colossus) featuring independently targeting heavy artillery batteries, high-angle AA flak mounts, and torpedo racks that can be dismantled piece by piece
- Cinematic two-phase Level Transitions: celebratory Sector Secured victory telemetries with score breakdown, followed by high-speed navigational course plotting and high-contrast Tactical Recon Briefings
- 100% procedural Web Audio API naval synthesis engine: authentic 12-cylinder marine diesel chug, propeller cavitation turbulence, sharp mechanical gun cracks, resonant 40mm Bofors booms, pneumatic torpedo hisses, underwater concussions, and WWII battle stations general quarters klaxons
- Published a full 8-minute comprehensive devlog post detailing the architecture, hydrodynamic math, combat design, and audio synthesis behind the game
New Game
Drift Arena — A Top-Down Drift Shooter Where Sideways Is How You Aim
2026-09-25
- Drift Arena added — a WW2-era top-down vehicular combat game built on one constraint: the guns are bolted to the chassis, so the only way to keep them on a target you aren't driving straight at is to break traction and hold a drift
- Tyre temperature as the core gauge, deliberately inverted — hot tyres grip better, charge nitro faster and score 1.5x, right up to 100 where they blow out and dump you into a 2.5-second slide
- The Drift Kill: sustained drifting builds an unbanked score chain up to 8x that a crash wipes out, but a kill landed while still sideways banks it at 1.5x with the multiplier intact
- J-Turn on a double-tapped handbrake — snap 180 degrees while keeping your momentum and end up driving backwards down the road with your guns on whoever was chasing you
- 18 hand-built levels across three zones (bombed-out city streets, an ochre supply road, an enemy motor pool) with six objective types: breakthrough, sweep, hold, demolition, escort and pursuit
- Three multi-phase bosses whose weak points can only be reached by circling them — the Iron Baron's exposed radiator, the Plow's immune dozer blade, and the Warden's core behind rotating lanes of burning fuel
- Six unlockable cars with distinct perks, six upgrade trees, four heavy weapons and three deployables, plus an endless Gauntlet mode feeding the global leaderboard
Milestone
Seasonal Themes Overhaul: Generated PNG Engine & Themed Preloaders
2026-09-19
- Replaced laggy JavaScript canvas particle math and CPU-bound animations with custom high-resolution transparent PNG assets and hardware-accelerated CSS transforms
- Fixed decoration layering: repositioned hanging spiders and garlands strictly behind the top navigation bar to guarantee zero click interference or menu obstruction
- Crafted a seamless repeating cobweb fringe (halloween_button_web.png) for Halloween, giving buttons, panels, tabs, and search inputs the same tactile treatment as Winter snowdrifts
- Themed game and tool loading screens: overlaid snowbanks (Winter) and spiderwebs (Halloween) onto the MINNICH.AWESOME bumper text, and styled preloader progress bars and Play Now buttons
- Added a one-click 'Themes: On / Themes: Off' quick toggle in the header next to Settings with state memory and click debounce protection
- Published a comprehensive devlog article documenting the architecture, asset design, and performance optimizations behind the seasonal engine overhaul
Milestone
MinnichAwesome.com Migration & Native Ko-fi Support
2026-09-19
- Completed the domain migration from minnich-awesome.uk to minnichawesome.com, dropping the awkward hyphens and country TLD in favor of a clean, global .com
- Configured blanket HTTP 301 permanent redirects at the edge to route all legacy traffic, shared links, and search indexes cleanly to their exact paths on minnichawesome.com
- Added native Ko-fi tip jar buttons across the desktop header, mobile drawer menu, developer bio cards, and site footer to support server costs without intrusive ads
- Bypassed third-party widget scripts by engineering a custom .mc-btn-kofi button with glossy arcade styling and self-hosted cup iconography, making it fast, adblock-resilient, and fully CSP compliant
- Polished the homepage hero grid: cleaned up duplicate Journal AI experiment cards and rebalanced the primary category pillars across Games, Desktop Software, and Web Tools
- Published two detailed devlog posts documenting the technical challenges of the domain cutover and the philosophy behind ad-free indie web monetization
Under the Hood
Site-Wide Analytics Rebuild
2026-09-17 to 2026-09-18
- Rebuilt how the site tracks itself: new daily-stats and favorites-stats modules break visit counts and per-game favorite counts down by day instead of one running lifetime total, so growth over time is actually visible instead of a single ever-climbing number
- Added a presence tracker to show who's actively on the site right now, separate from historical visit totals
- Expanded the Firestore data layer with the batched reads and writes needed to pull daily stats efficiently without hammering the database on every page load
- Extended the favorites and economy front-end scripts to surface the new per-day numbers, and added a small stats readout to the game page header
- Fixed a bug in the visitor counter that briefly miscounted visits right after the new tracker shipped
- Chess given a follow-up tuning pass on piece movement and board UI after the previous update
Site Health
Content Depth, Security & Ad-Readiness Pass
2026-09-15
- Ran a full site health and ad-network readiness review — checked every page against content and policy requirements a site needs to meet before running ads
- Rewrote every game's on-page description to be longer and more specific, and added a dedicated Tips section to each game page with concrete, game-specific strategy advice instead of leaving new players to figure things out cold
- Added a lightweight profanity filter that normalizes leetspeak and repeated-letter evasion before checking display names at signup and in account settings, since a display name is the one free-text field on the site shown publicly with no moderation queue behind it
- Added Cloudflare Insights to the site's Content Security Policy so real-user performance monitoring isn't silently blocked by the browser
- Removed intrusive pop-ups from several pages that were interrupting the browsing flow
- Fixed a broken desktop-app download link
- Tuned the daily item-crate unboxing odds in the Player Hub after watching how the loot table played out in practice
- Updated the project's internal notes with the current list of known issues and open TODOs
Overhaul
Top Ace Boss Fights & Player Hub Consolidation
2026-09-14
- Top Ace expanded with full boss encounters — a dedicated boss health bar, escalating attack patterns, and a pulsing threat warning to telegraph incoming danger
- Added an in-game Aircraft Roster — a plane database listing stats for every flyable aircraft — alongside the existing Hangar & Upgrades depot, plus a pass on player stat tracking (kills, accuracy, survival time) for the game
- Retired the standalone My Room, avatar customization suite, and the newly-built clubhouse economy layer, folding what was worth keeping into one leaner Player Hub instead of maintaining several overlapping systems side by side
- The Player Hub that replaced them centers on Coins as the site's single currency, with a Daily Crate, Daily Bounties, a Sticker Canvas, Achievements, a Collection tab, and a Customize tab all living on one screen instead of being spread across separate room, avatar, and clubhouse pages
- Profile icons given real visual effects and selectable frames as part of the consolidation
- Internal project documentation updated to reflect the new account/rewards structure
New Systems
Rewards Economy, New Solitaire Logic & Perilous Stacks
2026-09-12 to 2026-09-13
- Built out a full clubhouse-style rewards economy from scratch: a daily item-crate unboxing feature with a rarity-based loot table, a Daily Bounties system with rotating quests and coin rewards, an inventory and item-trading layer with its own syncable save data, a sticker album, and an interactive pet system with multiple species and their own achievements
- Perilous Stacks added — a physics-driven tower-stacking game where three randomly dealt blocks (cubes, planks, wedges, arches, T-pieces) have to be balanced into an ever-taller tower above a bottomless pit, with the camera following the ascent from daylight clouds all the way up into space
- Solitaire reworked to guarantee every dealt game is actually solvable, plus a built-in hint system for players who get stuck
- The command palette, previously navigation-only, extended to cover in-game actions as well as page navigation
- Rolled out a retro-styled alert and confirmation modal system across account, bounty, and sticker-album interactions, replacing plain browser confirm dialogs
- Go Fish given a follow-up polish pass the day after its release
- Account data sync reworked to push changes proactively instead of only pulling on page load
New Games
Paper Flight, Go Fish & Editor Fixes
2026-09-11
- Paper Flight added — an endless paper-airplane flight game where tapping to flap catches thermals and dodges storm clouds, chimneys, birds, and drifting hot-air balloons while collecting stars and wing-repair pickups
- Go Fish added — the classic card game, playable solo against up to three computer opponents each independently set to Easy, Medium, or Hard, with the hardest bots tracking which cards have already changed hands
- Fixed export sizing in the Pixel Art Editor web tool, along with a broader round of editor fixes
- Chess given a controls and UI update, and Raft Wars received another balance pass
- New art assets added for Skywire Snake
- A database connectivity fix shipped after the new games surfaced an edge case in the data layer
New Feature
Web Tools Voting & Final Restyle Pass
2026-09-10
- Added a voting feature to every Web Tool, backed by the site's Firestore database, so visitors can rate individual tools the same way games already support ratings
- Finished the Web Tools restyle: Stopwatch, List Comparator, Duplicate Finder, Password Generator, Random Generator, Subnet Calculator, Unit Converter, Calculator, Color Picker, and ASCII Art Generator all brought in line with the new orange theme, and QR Code Generator restyled with the shared arcade font and its multi-step flow expanded
- Web Tools given their own loading screens instead of popping in instantly
- Image Editor tool updated, a shrinking-screen layout bug fixed, and a small tile-gap bug fixed in WordMix
- Static asset housekeeping — CSS and image files reorganized into their correct locations and unused ones deleted — plus a matching update to the Google Cloud build configuration
- Added a mobile-browser warning for the handful of tools that need a larger screen to work properly
Redesign
Desktop Software Page Redesign
2026-09-10
- Replaced the plain intro banner with a full hero banner matching the Games and Web Tools pages, complete with a floating desktop-art icon
- Removed the redundant quick-jump tile row so the page flows straight from the hero banner into the Vault and Overlay listings
Under the Hood
Real Cache Busting & Light Heroes Paused
2026-09-10
- Replaced random per-request cache-busting query strings with a stable version tied to each deploy, so browsers can finally cache CSS and JS long-term instead of re-downloading them on every request
- Took Light Heroes offline behind an "Under Construction" notice while the game gets reworked
Redesign
Web Tools Suite Redesign
2026-09-09 to 2026-09-10
- Every Web Tool restyled to match the site's arcade design system — Calculator, Color Picker, ASCII Art Generator, Password Generator, Random Generator, Subnet Calculator, Unit Converter, Duplicate Finder, Text Tools, Timer & Stopwatch, List Comparator, and QR Code Generator
- Web Tools switched to a new orange color theme with a unified arcade font across every tool page
- Refreshed tile artwork, app icons, and favorite-star styling; nav bar redesigned
- Fixed a shrinking-screen layout bug
Overhaul
Game Preloader & AdSense Overhaul
2026-09-08
- Rebuilt the game boot loader as a strictly side-by-side layout with dedicated columns for the game info panel and a fixed 300x250 medium-rectangle AdSense slot
- Applied the arcade logo font to the preloader, navbar, and footer, added real game thumbnail artwork to the loading screen in place of a generic emoji, and enlarged the Play button
- Added a large transparent site-wordmark watermark behind the preloader and a brand bumper that hides the center divider until the game preloader itself appears
- Fixed mobile preloader layout issues, removed stray scrollable areas from the boot screen, and suppressed broken ad iframe error pages
- Integrated Google AdSense across the entire boot loader flow
Polish
Perfect Color, Solitaire & File Converter Polish
2026-09-05 to 2026-09-06
- Perfect Color and Solitaire revamped
- Tracer and Perfect Time updated with new audio
- File Converter given new cover art
Major Revamp
Blink: Neural Reflex Overhaul
2026-09-05
- Blink completely overhauled and revamped into a high-octane cyberpunk reaction-time tournament and reflex test
- Generated custom cybernetic cover art for the main menu, next-round stage advance view, and site-wide game icon
- 5-Sector Ranked Gauntlet added: Calibration, Cluster Arrays, Decoy EMP Skulls, Moving Warp Vectors, and Neural Overdrive
- Endless Survival mode introduced with compressing reaction windows and shield management
- Integrated procedural Web Audio synthesizer engine (laser pings, critical chimes, EMP buzzers, and fanfares)
- Dynamic canvas visual juice: neon sparks, shockwaves, floating combat telemetry, and reticle tracking
Coming Soon
GameDistribution Integration
In Progress
- Wiring up GameDistribution to bring a wave of classic browser games back to the site
- AdSense monetization is live; GameDistribution is the next piece, still underway
New Games & Polish
Top Ace, Alchemy Drop & Arcade Shell Refactor
2026-09-04 to 2026-09-05
- Top Ace added — an endless WWII aerial dogfighter piloting an Allied Spitfire Mk IX against Axis scouts, interceptors, Stuka dive-bombers, heavy bombers, jet interceptors, and ace squadrons, with a CRT tactical radar, gun-heat management, and parachute supply drops for medkits, shields, and heavy weaponry
- Alchemy Drop added — an elemental pachinko arcade game where a cannon launches catalyst orbs down through cascading peg fields, chaining fire explosions, ice shatters, lightning arcs, and void gravity wells across 8 mystical chambers to trigger Extreme Fever
- Unified game shell architecture rolled out across all 27+ arcade games, providing seamless full-screen, leaderboard widgets, voting, and responsive layouts from one shared template
- Raft Wars balance and battle retry flow polished
- Arcade soundtracks and Web Audio SFX updated across featured games
- Top Ace featured in the homepage hero spotlight slideshow
Bug Fix
Database Connection Fix
2026-09-02
- Fixed a production bug that silently blocked all reads and writes to the database for several days — the site's total visit count, game leaderboards, and friends list all stopped updating during that window
- Visit counts, leaderboard scores, and friend actions from that outage window weren't saved and can't be recovered, but everything is reading and writing correctly again now
New Games
Commando Assault, Iron Atoll, Red Code Quarantine & Light Heroes
2026-08-27 to 2026-08-30
- Commando Assault added — a military track shooter where matching 3+ identical warheads on a rotating twin-barrel turret triggers shrapnel detonations and killstreak bonuses across jungle, desert, and urban sectors
- Operation: Iron Atoll added — a tactical coastal and naval tower-defense game, building gun batteries from Twin-Vickers autocannons and 155mm howitzers to SAM arrays, depth mortars, and sonar outposts against amphibious landing craft, submarines, and colossal boss flotillas
- Red Code: Quarantine added — a silhouette sci-fi horror shooter through 5 quarantine sectors of an outbreak-ridden research outpost, targeting enemy weak points and managing suit battery between a flashlight and a kinetic shield before facing the Brood Queen in the hive core
- Light Heroes added — a feudal Japanese bullet-hell shmup with 5 playable elemental champions, a graze-to-charge magic gauge, and a full town economy for repairing gear and upgrading skills between missions
- Leaderboards and high-score submission launched across most games — top scores, rank, and profile icon now tracked per game
- Profile icons, avatars, and room visuals refreshed; header, homepage slideshow, and about/privacy pages redesigned
Featured
My Room & Friends
2026-08-26
- My Room added — decorate a personal room with 22 draggable objects across 6 categories and 6 full-scene backgrounds
- Full Pixel avatar editor now lives in My Room too, alongside the existing floating customizer
- Friends added — send a friend request by email and get notified when it's accepted or declined
- Friends can view each other's room, avatar, favorite games/tools, and last game played
New Games
Turbo Grand Prix, Critical Pressure & Retirements
2026-08-10 to 2026-08-26
- Turbo Grand Prix added — a pseudo-3D kart racer with its own drift-boost physics engine, 8 tracks split across two cups at three difficulty levels each, a Garage for speed/handling/boost upgrades, and an original soundtrack
- Critical Pressure added — a pipe-rotation puzzle where each of 15 escalating chambers has to be routed and vented before a rising pressure gauge maxes out the rig, with an endless Overclock Mode after clearing them all
- Mafia, Hidden Artist, and Dual Fishy (Sync Maze) retired, along with Socket.IO — their live multiplayer relied on in-memory game state that can't survive across the site's multiple server instances
- Inactivity screensaver added, starring Pixel
- New background music, a sign-up modal, and a feature-request modal added
- Command palette, nav bar, web tool frames, and icon set refreshed
- 60 Second Survival's menu screen refreshed
New Feature
User Accounts & Site Security
2026-08-06 to 2026-08-07
- Full account system launched — sign up, log in, email verification, password reset, and a personal account page
- Favorites and a 'recently added' section synced for games and tools
- Automatic seasonal themes added
- Rate limiting hardened and a round of security fixes shipped after a review turned up several exploitable gaps
- Legal & UK compliance updates
- Nav bar and settings page redesigned with new icons and a theme picker
Under the Hood
SEO & Performance Pass
2026-08-05
- Canonical links on every page to avoid duplicate-content issues
- Open Graph + Twitter Card previews filled out (title, description, image, url)
- JSON-LD structured data (WebSite + Person) for richer search results
- Unique meta descriptions per page instead of one site-wide fallback
- Lazy-loaded below-the-fold images and descriptive alt text
- Sitemap now includes per-page priority
- Header wordmark restyled with a bolder look and glossy hover shine
- Nav bar given a subtle animated texture
- More game-themed sprites added to the ambient background
Featured
Raft Wars Polish & AdSense
2026-08-04
- Raft Wars updated with an intro overlay and balance tweaks — now the top featured game
- Cyber Runner 2000 added — a Flash-era-style endless run-and-gun with checkpoint shops and permanent upgrades
- Web page transition animations refined
- Google AdSense integrated site-wide
Massive Overhaul
Site Redesign, New Games & Full Tools Suite
2026-08-03
- Full visual redesign — glossy blue chrome header, folder-tab navigation, tile-grid lobbies
- Page transition animations and Pixel the companion mascot introduced
- Raft Wars added — turn-based cannon artillery vs. beach thieves, pirate schooners, viking drakkars & an armored mega-battleship across 12 levels
- Goose Life added — feed, train, dress up, race, and swim your goose against 3 computer bots in a rhythm-based tap challenge
- Solitaire (Klondike, draw 1 or draw 3) added
- 8-Ball Pool given a full physics rework with a ghost-ball AI opponent and a spin pad for topspin, backspin, and side english
- Web Tools suite massively expanded: Calculator, Unit Converter, Password Generator, Random Generator, Subnet Calculator, Timezone Calculator, Duplicate Finder, List Comparator, Text Tools, ASCII Art Generator, Color Picker, Timer & Stopwatch, Whiteboard
- Desktop software pages overhauled — Vault and Overlay Command Palette updated with new screenshots and feature lists
- Site-wide search reworked with a live results dropdown and a keyboard shortcut (Ctrl+K)
New Games
Arcade Expansion
2026-05-11 to 2026-05-31
- Asteroid Dodge added — a pure-steering survival game with no shooting, weaving a small ship through an ever-thickening asteroid field to grab power-ups
- Memory Pulse added — a Simon-says style tile sequence game where each cleared round tacks one more step onto the pattern
- Stack Tower (Frost Stack) added — drop sliding ice slabs onto a growing glacier spire, chaining perfect landings into Aurora Freeze platform-widening bonuses
- Chess added, with an optional Chaos Mode twist layering explosions, mines, and poison onto the standard board
- Abyss Delve (dungeon crawler) added — a procedurally generated 10-floor roguelike with 3 classes, turn-based combat, and a final boss fight against the Ancient Dragon
- Custom error pages, animation fixes, and general game updates
New Tools
First Web Tools & Homepage Rework
2026-05-07 to 2026-05-10
- Web Tools Suite launched: Pixel Art Editor (GIF & sprite animation), Image Editor, Color Palette Generator, File Converter, PDF Editor
- Homepage rebuilt with a featured-game slideshow and stats strip
- Site-wide search bar added
- Finance app (Vault) updates
Early Games
Original Arcade Lineup
2026-03-10 to 2026-04-25
- 60 Second Survival, Day Rider, and a word-search game (which shipped first under a different working name before becoming today's customizable-grid WordMix) added
- Shape Draw (Geometric Drafters), Tracer, Blink, Sync Maze, Mystic Marble, and Perfect Color added
- Perfect Time added
- QR Code Generator added
- Custom cursor with hover states and a toggle button
- Mobile responsiveness fixes across games
- Journal AI link added to the header
Launch
Minnich.Awesome Goes Live
2026-03-10 to 2026-03-11
- Initial site setup — Flask backend, Jinja templates, first batch of games
- Desktop software project pages introduced
- Custom animated 'bot dude' mascot on the homepage