1.
STANDARD TARGETS
Concentric glowing red and cyan bullseyes. Click as close to the dead
center as fast as possible. Clicking within 250ms awards massive speed
bonuses.
2. GOLD CRITICAL NODES
Shimmering golden anomalies. Strike within 250ms for hyper-speed
multipliers and +500 bonus points.
3.
☠️ DECOY EMP SKULLS (DO NOT TAP)
Hostile hazard decoys. Clicking a decoy induces severe EMP feedback
(-50 score penalty, resets streak to 1x, or costs a shield in Endless
Mode).
4.
SHIELDED ARMORED NODES
Reinforced double-tap nodes. Require two rapid consecutive hits to
crack the kinetic shield and neutralize.
5. DRIFT VECTORS
Mobile targets gliding across the sensor grid. Anticipate trajectories
to intercept targets at peak velocity.
⚡ ABOUT BLINK: NEURAL REFLEX
Blink is a high-octane cyberpunk reaction-time tournament and reflex
calibration simulator. Designed to benchmark raw neuromuscular
response speed, visual acquisition latency, and split-second trigger
discipline.
HUMAN REFLEX SPEED SPECTRUM
< 190ms
S+ CYBER NINJA (Apex 0.1%)
190ms - 240ms
S APEX PREDATOR (Pro Gamer)
240ms - 320ms
A SHARPSHOOTER (Above Average)
> 350ms
B/C CADET (Baseline Reflex)
🎵 SOUNDTRACK & SYNTH ENGINE
Features an exclusive synthwave arcade soundtrack (blink.mp3) paired with zero-latency procedural Web Audio sound synthesizers.
Toggle audio anytime with the
M
key.